Card

The Cards
There are three main card types in Ascension:

Events are continuously-active modifications to the way the game works that, once drawn, usually stay in effect until they are replaced by another event. Events might allow a player to banish cards from their hand, acquire cards for free, or even change a hero's faction. Events appeared in the Storm of Souls and Immortal Heroes expansions.

Soul Gems, from the Immortal Heroes expansion, are random single-use copies of heroes that are drawn directly into a player's hand as a result of certain effects. If they are not used the turn they appear, they are banished.

Treasure cards are cards that can become attached to any hero, monster, or construct in the center row. When that card is acquired or defeated by a player, that player also acquires all its associated treasure cards for no additional cost. At this writing, the only treasure cards are Energy Shards and Dark Energy Shards, both of which provide a player with a third resource, Energy, which appears in the Rise of Vigil and Darkness Unleashed expansions.